I love that you took a KSP bent for this one.
And old school? Please =P Fun is fun. I still play roguelikes.
Great start! Miles ahead of most recent colony sims out of the gate (coughunclaimedworldcough). Dunno if it's feasible, but a larger map and colonist-built constructions to throw a wrench in your planning (destroy them at the cost of morale) would be cool, and add a lot to that SimCity vibe.
Read some nice stuff on this. My one and only complaint is that sometimes the font choices you guys use are rather painful to look at for long. If I ever come up with an idea suited to this format, I'd love to contribute a story.
What story did you find had a bad font? PM me
Here's how to improve it IMHO
It's difficult to determine where the ball is in the tunnel, especially when it's almost at the paddle. I know this must not be a problem after you have played for a while, but I think you could improve this by adding finer graduations to the wall grids, and some sort of shadow below the ball. Not necessarily like the practice game, where it's very obvious, but still something to give you more input beside the size of the ball. Other than that, a very addictive game.
You should have it so that it occasionally blows up even if you do it right. Ultra-realistic. ;)
An okay game
Gamecubicle is right, that site seems to have stolen it. If you didn't already, look into it.
As for the game, it's alright. The levels could have either been longer, or have wrapped around, because suddenly stopping at 0 mph from encountering the level's edge seems to really make the game come to a crashing halt. Combined with that, and the frustration of the slow speed-up process, makes everything seem sort of tedious to me. The music was sort of boring, not really annoying but close, probably simply because we have different tastes. Besides that, as soon as I figured out I could jump, gameplay was good and the animations smooth.
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